A variety of other unlockables are present too, all earned by accumulating in-game currency. The characters are cosmetic, but it’s incredibly amusing to see Sonic and Tails roll around collecting rings instead of bananas. That extends to the unlockable characters, which include Sonic, Tails, Kazuma Kiryu (from Yakuza), and Beat (from Jet Set Radio) and many more as paid DLC. The friendliness and leniency is felt throughout, earnestly feeling like a celebration of Monkey Ball’s early days. You can even mark difficult levels as completed and move on. Helper mode lets you slow down time and shows an optimal route through the stage. It has a lot of assist options baked in as well. It’s hard for the game to truly evoke the nostalgia I have for the GameCube games, but this clearly feels better than any Monkey Ball game I’ve played since the first two even if it’s not identical to how the GameCube games felt. The challenge ramps up fast, but the levels are generally all clever and fun to play. The centerpiece is the dozens and dozens of ball-rolling stages spread across a world-based story mode as well as challenge modes based on Monkey Ball 1 and 2’s stages. Banana Mania is a celebration of the series’ best games that, for better or worse, changes things enough to possibly turn off those desiring a true return to form, but is largely a great game with a lot of depth and variety. It bakes in a lot of the content from Super Monkey Ball 1, 2, and Deluxe, but this is not a straightforward remake. The 2019 Switch release of Super Monkey Ball: Banana Blitz HD was a lukewarm step in the right direction, but the latest release, Super Monkey Ball: Banana Mania, is a much more confident return to form. The GameCube originals were beloved when they came out, but from there, the magic and charm was lost along the way, reaching a sad nadir with Super Monkey Ball 3D. How it should be working by default in Banana Mania.īanana Mania behaves correctly when having a different Remote Play Together Controller Supported game open, but it is annoying as you need to open a separate game each time.Super Monkey Ball is a series that has a checkered history. ![]() ![]() ![]() I did some testing and it seems that if you open a controller supporting remote play together game like Ultimate Chicken Horse, then open Banana Mania before closing the other game It works correctly?! This seems to be a temporary way to do it as when you close Banana Mania, you need to do this step again. Ultimate Chicken Horse is an example of a game that allows you to rearrange the controllers in Remote Play Together. The controllers do still work without this but it is quite annoying, especially because Banana Mania's Challenge Mode does not have a Co-op option (therefore, if remote play together worked correctly with Banana Mania then you could make your own way where you rearrange the controllers after each level).Ĭontrollers appear to be missing, but the game does register both my connected controllers when attempting to actually play the game. ![]() The game seems to have an issue when doing remote play together where it won't show the connected controllers (See ) unlike other games (like Ultimate Chicken Horse, which does show the connected controllers ), this allows the host to rearrange the controller assignments or temporarily disable a controller for a user. I just got access to Super Monkey Ball Banana Mania through the Digital Deluxe addition and wanted to play it with my friends using Remote Play Together on Steam.
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